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Winject injection failed reason 5
Winject injection failed reason 5







winject injection failed reason 5
  1. #Winject injection failed reason 5 mod
  2. #Winject injection failed reason 5 update
  3. #Winject injection failed reason 5 manual
  4. #Winject injection failed reason 5 Patch

Please read the included Readme for the most up-to date information about the patch as it contains everything you need to know (list of fixes, installation procedure and more). UCyborg wrote: ALL-IN-ONE UNOFFICIAL PATCH FOR DRAKAN: OOTFįor new users: To put it briefly, this is all-in-one patch containing every known bug fix for the game and the editing tools. I'm still confused about those random crashes of the editor, replacing SendMessage with SendNotifyMessage in those 2 places really helped a lot, though some random crashes still remain. And some things literally work only because.reasons. It's just that things that I could improve were so obvious. Increased rendering distance and new textures would really bring some freshness to the game.Ĭode-wise, I'm out of ideas what I could improve further, given there is only disassembled mess to work with and I'm still generally newb when it comes to programming.

#Winject injection failed reason 5 manual

Would be great if you could just click Calculate Visibility and be done with it, but there is some manual tuning required as automatic function doesn't get everything right. One thing I'd still like to do in the future, if no one else will do it updating layer visibility information in stock levels so we can have increased rendering distance. I wonder what the performance would be like if the engine had better memory management, all those allocations, de-allocations and particularly re-allocations with a lot of polygons. dgVoodoo is pretty nice and gives us much needed performance boost when crunching a lot of polygons. Unfortunately, DOF doesn't seeem to work, maybe some settings need to be changed or maybe it's just the game. It can work for Drakan when used with dgVoodoo. One alternative for shader injection is ReShade. Shelim made a graphics hack and didn't even test it with all stock rendering options? And then people wonder why they have diagonal lines and invisible Arokh.

#Winject injection failed reason 5 mod

If mod were to be useful, it would need some major optimizations as the wrapper is pretty bad, slows things down even without any shaders on top if it and it breaks the game's bump mapping feature. I think size doesn't matter as much as long as they aren't too small, unless you're going to stare at them up really close. The mod boasts with support for textures up to 2048 in size, but already struggles with a bunch of 512x512 ones performance-wise, plus the increased loading times. I imported those textures in game databases, there is just a simple check in both the game engine and the editor that validates the width and if's not power of 2 in size up-to 256, it bails out. Someone made a texture pack for Hill of Fire, they also cover a lot of terrain in other Mountain World levels.

#Winject injection failed reason 5 update

I'll upload the update sometime this weekend.ġ0th Anniversary Mod seems to have become abandonware.

winject injection failed reason 5

The instructions say you're supposed to calculate layer visibility each time you create new layer, if that's the case, there's no quick way to make old levels look good with 200% fog depth. I see there must still be default value of 30 in editor's code somewhere for Fog Limit in Layer Visibility window.

winject injection failed reason 5

Given that I'm making patches for the editor, I'm now learning the bare basics about creating levels. I first noticed it on my laptop, but can reproduce it on my main rig if I slow down the CPU and set process affinity to one core. One odd thing I've noticed, the editor still likes to crash on slower computers, most commonly when flying with camera around, the same issue that I thought was completely fixed by replacing SendMessage with SendNotifyMessage. And there's some sync issue when it comes to communicating STOMP time, resulting in memory leak, usually when you press STOP. The jump in one codepath goes right past the calls that free it. Any time you use paint tool in 3D window, memory leak occurs.









Winject injection failed reason 5